Most of this can be done manually as well, if you know your Cheat Engine value editing well enough, if this trainer should ever be out of date. This is a mega trainer that will allow you to change most any value or maechanics in the game. Note: non-player implies both ally and enemy so if your ally is loosing ships rapidly to the enemy, turn this off. Tested with the frigate in the tutorial mission, might work for others, too. They completely revamped the graphics to make Homeworld remastered I would argue one of the best looking games of all time. The thing is the work they put into even the initial release shows how much they care. Instant Capture instantly capture non-player ships - see bEnableInstantCapture. The remastered edition had issues with formations and the RNG system which was implemented by Homeworld 2 engine. For ships - we will see how it works for the rest as we move on. God mode as name suggests - see bEnableGodMode. 'non-player' = allies and enemies! See bEnableNonPlayerWeaponAccuracyMod and fNonPlayerWeaponAccuracyMod. Non-Player Weapon Accuracy Mod scales the accuracy of non-player weapons (except beam weapons). Browse your Homeworld 2 directory til you reach the Acension subfolder (usually Homeworld2BinProfilesProfile1CampaignASCENSION). See bEnableWeaponAccuracyMod and fWeaponAccuracyMod. Weapon Accuracy Mod scales the accuracy of player weapons (except beam weapons). 'non-player' = allies and enemies! See bEnableNonPlayerWeaponDamageMod and fNonPlayerWeaponDamageMod. Non-Player Damage Mod scales the damage output of non-player weapons. See bEnableWeaponDamageMod and fWeaponDamageMod. Weapon Damage Mod scales the damage output of player weapons. Note: there is no player check on this one(!). Unit Cap Mod allows you to mod all unit caps (except those that are limited to 1) see bEnableUnitCapMod and fUnitCapMod. Instant Research any research will be completed at the next update - see bEnableInstantResearch. Instant Build any ship construction will be completed at the next update - see bEnableInstantBuild. Infinite asteroid refill any asteroids on the map will be kept full while this is active (you can let yourself and the AI mine indefinitely with this) - see bEnableInfiniteAsteroidRefill. Free building and research no resources will be consumed while building ships or researching technologies - see bEnableFreeBldAndRsrch. Resource Drop Rate Mod allows you to mod the speed at which you dump resources from resource collectors - see bEnableResDropRateMod and fResDropRateMod. Quick Harvest your resource collector will be filled up the moment is starts collecting (taking only 1 resource from the asteroid Wink ) - see bEnableQuickHarvest. It seems that explosions cause a problem with. Which sets the amount of RAM the game can use to 1GB (instead of a smaller amount which is default). The option that seemed to fix it was using the command line option: /heap 1073741824. Cheat engine is a piece of software that allows you to either manually cheat in PC games or to use scripts as trainers. NoiseSupermot: I had this same problem, but none of the fixes in the thread worked for me. In order to run this file (.CT or Cheat Table), you will have to get Cheat Engine. This is a Trainer for Homeworld Remastered.
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